Monday, 9 June 2014
Morphium
I just stumbled across this on a news feed. Some students in Germany have put together this rig in Softimage. It's apparently going to be for a series, yet online, yet they're throwing this around the internet, and I'd love to get my head round how they've done it.
Showreel from Linus Stetter, look especially at the end when the character momentarily separates in two:
http://vimeo.com/64944574
Here's the making of:
http://vimeo.com/83544819
The making of doesn't go into great detail on how the separation was achieved, except for at the start, using a system of metaballs / marching cubes, I guess they're wanting to guard that secret. Metaballs are often used for liquid effects with particles. The incredible stretch and snap and then rejoining is created with the Polygoniser tool - allows two separate polygons touching each other another to have another created in between.
Some idea of how to do it in Maya, with plugin emPolygonizer4: http://vimeo.com/83662354
This just shows the way to make the objects connect, like balls of liquid. It doesn't show how to go about it within a rig, however this could be worked out with some trial and error.
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